Ikeem Blakley's Portfolio
This website displays my knowledge, skills, and experience in Game Design and Development.
As a Game Designer & Developer, I have 3 years of experience and have worked on 6 projects.
My knowledge and experience as a Game Designer and Developer has allowed me to work within several groups, assisting in various roles to complete several projects. My work on past projects have equipped me with extensive experience conducting research, rapid prototyping, and level designing. Please review my work history for a more detailed account of my professional experience.
Prototyping mechanics using C# and primitive shapes in Unity
Designed levels that were cohesive and IPM (Introduce, Practice, Master) each mechanic in Unity
Used Perforce thoroughly with team members to save project including all assets
Building an NPC that patrols and pursues the player independently (no Nav Meshes) using C# in Unity
Designing a pick up that assists the NPC as well a level tailored to the NPC in Unity
Used Trello to communicate and explain my progress through the course of this project
Building a memory match game without using any references or tutorials
Scripting a system for the project using C# and level design
using primitive shapes in Unity
Designed AI that reacts and pursues player when detected
using blueprints in Unreal
Prototyping mechanics using blueprints as well as using
widgets to create UI in Unreal
Used Source Control to save progress more efficiently to
Falling Death Platform
Laser Gun Setup
Prototyping Enemy Spawner
Pixel character and Level Setup
I WOULD LOVE TO HEAR FROM YOU SOON!
PHONE: (229) 456-9809